The idea of Retessellation is good, but the problem you face is that there’s more than a myriad of challenges. The biggest is the paucity of the plentitude. Once you reject the alphabet as a single inviolable ordering you face hun to the threenth possibilities. Hun to the onteth is all the observable particles in our current setup. The sheer enormity of the possibilities can freeze you. When it cojmes to gaming, strategy and game theory, retessellating brings this problem and forces it to overlap with the number of possible rules. I’m pointing this out because City Escapes is as legitimate a game as Royal Match and at least initially it seems to have different rules, and not in a trivial way, either. In Royal Match you move tiles, in City Escapes you select groups without movement. This is a big deal in other tessellations because a triangle and square can not be moved into precisely each other’s position. So City Escapes may be one of the modes that significantly adds to the functionality of the system we are trying to make…`
Generalization and scaling problems.
May 14th, 2022 by David