That we now can generate three dimensional shapes here is thrilling, Anton deserves more than a round of applause. My method of making three d MSPs came from a cube’s center point and a direction slope to an outside vertex and an extension from that vertex along that slope one sidelength. Instead of starting with a cube let’s think about how to do this from a single point dividing up a completed 3d msp analogous to the rhombagon. Can we divide an angle evenly into piped faces and construct a collection of skinnies that we can then complete into pipeds that close off a larger structure with exterNAL POINTS ON A SPHERE? Sorry for the caps lock, but that is heavy stuff. In two dimensions to make a flower shaped msp we start with a point and divide an angle into equal segments and we grow rhombuses knowing they will be completed if we continue that behavior until each outside vertex rests on a circle. It is mentally taxing to see how to do that in three dimensions. How great that we got this far. I am thankful and eager to see what else we can do with this and I ask all coders to look at Antons code and think of possible star and random MSPs in three dimensions. Perhaps a definition for N dimensions can be generalized…
From point to piped
December 12th, 2024 by David